Due to gold inflation, wands need to be used very quickly and frequently to beat scrolls as a purchase. your total cost would be: 1. Bulk L Usage held in 1 hand . It isn't a concentration spell. Wand of Manifold Missiles Level 5+. ago. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. Having secured the aeon orb that Aroden left behind, Dyzallin labors to unSo the rules lawyer wand of Empowered Fireball would cost the same the normal wand of fireballs (of the same caster level). Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. I am assuming with the fact it says "when you cast" something like Healing Spirit and Flaming Sphere don't get to use the buff in. Bulk L Usage held in 1 hand . Wands I agree are generally a little plain, except for the Wand of Manifold Missiles. I wanna spend turns casting magic missile ontop of the wands. The wand regains 1d6 + 1 expended charges daily at dawn. Beginner Box ; Rulebooks . For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Divine 1st-Level Spells. Some willingly undergo the process, embracing death to live beyond it. You can increase the spell slot level by one for each additional charge you expend. As a sorcorrer you only have 1 focus point but regenerate it 10 minutes after you last used it. However, normal wands should work, since they only require holding the Wand, not wielding. It is said that this wand was created by a powerful wizard who wanted to create a weapon that would be able to destroy his enemies. Or 750 gp if you can cheese out a Paladin somewhere making them. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. On a critical success, the target takes double damage and is dazzled for 1 round. Great information. Items wand of manifold missiles (3rd level) AC 30; Fort +21, Ref +23, Will +19. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Note Wands + Staves are very expensive so around level 10 I would start looking heavily into scrolls to supplement your spell slots. This wand features a carved dragon’s head at its top and a. The spell cap (4th) on wands prevents a quickened wand of magic missiles as the spell would be considered 5th level. Reply. Source Core Rulebook pg. Wall of Sonic 4d6+10 damage. It's called overcharging the wand. At your level, I'd reserve a little cash to save up for the level 9 version. We would like to show you a description here but the site won’t allow us. Hello lads, I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. Choose targets each time. This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. This is honestly pretty strong since you draw your implement as part of the action to use it (starting when you get your second one) so you're replacing the action you would normally use to draw. But remember, you have to pay for increased spell level and caster level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This greatsword is made of an unknown black metal. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 598 4. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. ME . Class Features. Wand of striking and wand of magic missile: The low damage potential of these wands for ranged attacks makes them less useful as the game progresses. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. A wand of Status means you can know when your rogue becomes Observed while on a scouting mission, so you can rush in and save them from getting mobbed. A magical item radiates a magic aura infused with its dominant school of magic. Wands are activated using the 'z'ap command; this command will prompt the player to pick a wand to use, and depending on configuration settings may ask if the player wants to zap a wand in the PC's hand first. Summon Instrument H: Conjure a musical instrument. After you cast the spell, an additional missile or missiles are released from. A wand of Lesser Restoration would be fine for ability damage, which is what it would be used for mostly anyway, and that's only 4500. The wand is made out of a special wood that is infused with magic. Only if the item says it casts a spell, apparently. Price 700 gp. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Magical, Force Damage, Spell Focus, Wood. Usage held in 1 hand; Bulk L. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Kobold Legacy This doesn't reflect the latest rules and lore. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This roman-candle-turned-deadly will make your enemies retreat in fe. The missile causes 1d4+1 points of damage. . Depending on how these are meant to be used, all of the small font may be too small. This wand has 7 charges. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Wand of Magic MissilesMagic Wand, uncommon. She can expend 1 charge to cast the 1st-level version of the. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. This wand is an Uncommon rarity the wand that does not require any attunement by a spellcaster. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. For each additional action you use. Spout H: Batter creatures with a water blast that is larger if cast in a body of water. cast the 1st-level version of the spell. Basically, you get 1 missile per action you spend casting the spell. Spout H: Batter creatures with a water blast that is larger if cast in a body of water. One charge will cast the base (first level) version of the spell; every additional charge used for. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. You have to unequip one and then equip the other one. Magic Properties: This wand has 7 charges. ago. An evil or good robe gains the appropriate trait. Wand of Manifold Missiles Item 5+. Force barrage sounds like something a wizard would cast. fandom. Bulk L Usage held in 1 hand . Source Core Rulebook pg. 0 subreddits, 0 subreddits Avg. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). Materials cost is 25% of the item value. lol. But if you use the XGtE, then it's up to your DM to come up with a material component. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Wand Of The War Mage. Scrolls serve two. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand of Magic Missiles. You could use the quickened wand of ray of frost twice in a round. Swap this with turn 1 if T1 starts in a particularly bad scenario where Acid Arrow isn’t possible and/or you really want to True Strike it. Cant wait to see more! Hello again. Choose targets each time. Alarm H: Be alerted if a creature enters a warded area. Crafting & Treasure. 603 4. You send a dart of force streaking toward a creature that you can see. ago. By my understanding, this works with other magic items as well, like if you had a Wand of Manifold Missiles you could use it as your Wand Implement. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Activate Cast A Spell; Frequency once per day, plus overcharge; Effect You cast Magic Missile of the indicated level. Try to cast a third time, and no spell is cast and the wand is destroyed. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. I'd have the Mage Hand that it summons have 6 fingers on it and have it wiggle its fingers around creepily as it moves around. 598 4. ) Cloak of Feline Rest is first level, but is just so lovely throw one in. Ring of Manifold Missiles adds 2 additional targets to all castings of magic missile, just like the amulet does from the Underdark. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. Force. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. Great. Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber. The assistant must succeed in an Arcana check versus 10. After you cast the spell, an additional missile or missiles are released from the wand at the. This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. Wand of Manifold Missiles Item 5+. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. Air Bubble: React to create air for a creature to breathe. d100 — Effect: 01-05 — You cast slow. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Bulk L Usage held in 1 hand . Source Core Rulebook pg. Usage held in 1 hand; Bulk L. Wands are typically made from wood, bone, or other materials, and are usually decorated with symbols or runes. So one heroism potion, potion of fire breath or an exploding potion and it really won't matter what's in your off hand. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. The robes benefit only characters who can cast arcane spells and whose alignment. Material preparation takes one day per 25gp of cost. 0 subreddits, 0 subreddits Avg. These wands can be used as if wielded, and they can’t be. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. PF2 Animated: Wand of Mannifold Missiles. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. During the adventure, I found a magic wand called a wand of shield. All you need to do is be attuned to it, if it requires attunement. If a DM wants to allow this I don't think it would be too broken. 6 MM spells, if CL9 5 missiles per cast. I would say the best use is 1 charge each time, so that you can force more concentration saves. leathrow •. Boots of bounding. That shit is boss. Source Core Rulebook pg. This wand has 7 charges. Second video from our series called. A gimmicky build I would love to try out if I were a player is a fighter dedicated into wizard, crafting manifold wands. Press question mark to learn the rest of the keyboard shortcuts. Maybe as a 5th level item it could be a wand of manifold missiles (1st). This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. They automatically hit the target and count as one source of damage because you combine the hits to one source of damage for mitigation reasons so resistances wouldn’t reduce. Wand of Manifold Missiles is always a great go to. Drain Wand [free-action] Frequency once per day; Requirements Yulthruk hasn't acted yet on his turn; Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. Walrus Pro. Activate Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] Frequency once per day, plus overcharge; Effect You Cast the Spell. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Races. Each wand holds a spell of a certain level, determined when the wand is created. To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. ) The description of the wand of shield on p. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. And that brings us to the third option: Fish out the errant item. A level 2 Wand of Longstrider gives you a +10 Status bonus to speed for 8 hours. casts at a variety of spell levels. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. The missile causes 1d4+1 points of damage. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Activate Cast A Spell. cast the 1st-level version of the spell. There are also "specific" Wands at a given level, which follow their own rules for scaling and pricing, which means you could not, for example, take a Wand of Magic. For each additional action you use when Casting the Spell, you can fire an additional ray at a different target, to a maximum of three rays targeting. Arrows point to Concrete berm (top) & Drywell. So you can afford maybe two 1st level Wands before it starts really hitting your ability to afford anything else. Wand of magic missiles. Command: While holding the wand, you can use an action to expend 1. These wands could. Effect You cast Magic Missile at 3rd level. WideEyedInTheWorld. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | OtherSo wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. 106. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. Pathfinder 2e Animated Short: Wand of Manifold Missiles. 0 Price 700 gp Wand of Manifold Missiles (5th-Level Spell) Item 13 Source Core. Activate Cast A Spell. customer. 7. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. Witch. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You can increase the spell slot level by one for each additional charge you expend. A rare few are metal, glass, or even ceramic, but these are quite exotic. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. This wand has 7 charges. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. After you cast the spell, an additional missile or missiles are released from. That one belt that activates magic missiles from Ebberon. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Search within r/Pathfinder2e. PF2 Animated: Wand of Mannifold Missiles. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. You have to either cast that spell during the process, or someone else must do so in your presence. Weight light. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. PF2 Animated: Wand of Manifold Missiles. These cursed wands take a twist off of of the Wand of Manifold Missiles by having a chance of turning your magic against you! They also feature a new mechanic called "Siphon Magic", in which a cursed item takes a spell you try to cast and turns it into a different spell. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Magical Wand. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Staff. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. If you use the DMG, then I don't think you can do it the way you suggest. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. Choose a rogue’s racket. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Frequency Once per day, plus overcharge. Manifold Missiles is certainly worth mentioning. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 5th-level magic missile. Witch. Lightning. Guh! So many fun options in this silly game, and my players keep opting for boring ones, lol. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. Source Core Rulebook pg. 0. There are also "specific" Wands at a given level, which follow their own rules for scaling and pricing, which means you could not, for example, take a Wand of Magic Missiles (1st) and upgrade it to a Wand of Manifold Missiles (1st), since they are fundamentally different items with different pricing scaling and effects. 598 4. . Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Your Level. Open menu Open navigation Go to Reddit Home. Uncommon but Aeon Stones - the Pearly White Spindle is the best one for a lowish level PC, and might as well give the PC's a Wayfinder to put it in. Magic missile can take 1 to 3 actions. Spell 1. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. Accursed Staff, Animal Staff, Arboreal Staff, Atmospheric Staff, Bagpipes of Turmoil, Beast Staff, Boreal Staff, Celestial Staff, Chronomancer Staff, Composer Staff, Dragonprism. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. It may not seem particularly powerful, but when playing at a level where the average damage is almost half the HP of most boss monsters, surely you can see how it might. Activate Cast a Spell ; Effect You expend a number of charges. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. Love this. 598 4. at that point. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. Join. You can make them with higher caster levels but they get more and more expensive. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. com Evaluate 3 ⭐ (5265 Ratings). Aether Marble, Chain of Stars, Force Shield, Highhelm Drill, Impactful, Lodestone Bomb, Pressure Bomb, Rebounding Breastplate, Ring of the Ram, Rusting Ammunition, Savior Spike, Silver Tripod, Spiritual Warhorn, Wand of Manifold Missiles, Wand of. I forget this vtt runs a ton of systems and not just pf2. Price 15,000 gp. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. For 1 charge, you cast the 1st-level version of the spell. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. r/Pathfinder2e. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. This means it will take 5 days of preparation. He had a lv1 wand of Magic Missiles. Just slap the word arcane in front of them. Craft Requirements Supply a casting of magic missile of the appropriate level. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!Permissions and credits. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. rating Wand of Manifold Missiles (3rd Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand increases a spell’s duration. This won't affect later turns, which will just give you a single missile at the start of your turn. We had a fighter who was the best mage in the party because of it. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power. 254) reads:. Especially since the caster will likely have no trouble having a free hand while their eidolon goes rampaging. Wand of Manifold Missile states you release additional missiles "as though you cast the 1-action version of magic missile. Choose targets each time. "Action Type" could be changed to "Activation" or "Activate". Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 7th-level magic missile. The end of this wand is forked instead of tapered. Wand of Manifold Missiles (1st-Level Spell) Item 5. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. I typically use lesser wands at early levels that don't recharge. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Most groups I've played in wouldn't allow accumulating so many magic items so easily. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. The spells that can be cast from a staff are listed. Wand of Magic Missiles grants you the ability to cast Magic Missile. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. It's called overcharging the wand. Time for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. A wand of Lesser Restoration would be fine for ability damage, which is what it would be used for mostly anyway, and that's only 4500. View all types of animals and gear. Hey there. Basically, cast again at risk (50/50) of destroying the wand. A DC 10 flat check is actually a 55% chance to succeed (you only fail on 1-9) This post is labelled with the Advice flair, which means. • 1 yr. For 1 charge, you. 0. 10. 0. Source Core Rulebook pg. For example, Mage Hand. Invisibility is only broken when casting a spell or making an attack. On a success, you deal 3d6 electricity damage. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Wand of Manifold Missile: 1 missile per action. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. 0. The appearance typically relates to the spell within. 26,000 gp for one that doesn't cure permanent negative levels or 71,000 gp for one that does. You can increase the spell slot level by one for each additional charge you expend. It is indeed useful in the beginning, but it is alerady identified, so a better use would be so try not to use it and sell it in de Friendly Arm Inn. 6. 0. Then you can load up on wands of manifold missiles as they become available for more missiles. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Some willingly undergo the process, embracing death to live beyond it. Wand of Magic Missiles. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. Unfortunately, you are only considered to be wielding weapons while juggling and Wand of Manifold Missiles requires you to wield it to shoot missiles each turn. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Ask your DM whether magic item use is perceptible. It can be counterspelled, it is warded off by globe of invulnerability, etc. Second, kobolds are always on the lookout for magic that might help. Glasses of sociability, Hat of the Magi, Ventriloquist's Ring, to add to the Pendant of the Occult. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. On average, a party will get (from level 1-20), 8 uncommon items. As well all know Magic Missile is a 1st level spell and it requires heightening by 2 levels to get the next iteration, so 3rd to get 2 missiles per action. The same seems to be true of the Wand of Magic Detection, and Wand of Secrets, while the Wand of Enemy Detection, and the. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. The end of this wand is forked instead of tapered. A wand of magic missiles can hold up to seven charges. It is specific about what events cause it to end. You will, in fact, need more magicka or reduced spell cost, or both. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Spread per day. Weight light. Effects with this trait deal force damage or create objects made of pure magical force. Magical Wand. I'm guessing the item doesn't have the necessary effects configured properly, though whether that's due to it somehow importing wrong, or if it just wasn't set up to begin with, I can't say. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Basically, Magic Missile is treated as an area effect attack. Hello all! After seeing the Frost Staff video on youtube from. e. Every level at which you gain a Rogue feat, select one of the following feats.